“I have long felt that letter play is a gateway to literacy, and the Lexogon™ games are genuine tools for sharpening one’s vocabulary. Many studies show that the extent and power of one’s vocabulary is the single greatest predictor of success in life. The limits of our language determine the limits of our mind. Lexogon is a letter-perfect game that will expand the vocabulary, the minds and the lives of those who play it."

- Richard Lederer, PhD

RICHARD LEDERER is a Ph.D., renowned Language Authority, humorist and 'Word Guy' on Public Radio and former usage editor of the "Random House Dictionary of the English Language".

 

“Lexogon One™ ” - The Great Game of Words For Kids, Families and Classrooms

What is Lexogon One™?
Lexogon One™ is the same, addicting, word-finding game as Lexogon™, but designed especially for the vocabulary and spelling levels expected of middle-schoolers. As with Lexogon™, everyone plays all the time. It’s great for intergenerational play, it’s an exciting game for family night play (or for occasions when players want an easier challenge than Lexogon™). And teachers see Lexogon One as a great addition for their spelling and vocabulary sections. Kids give it a great learning testimonial. A typical comment from a fourth grader – “I can’t believe I’m learning something and having fun at the same time.”

The Lexogon One™ Challenge
The challenge – get a 2-letter clue, then search your memory for a word of four or more letters that uses the clue letters in order, but arranged in the special way your color category requires (maybe the first two letters together, maybe the first letter first and the last letter last, or another of the five categories.)

People with differing vocabulary skills can play together
Players of differing vocabulary skills can play together since there is the “intermediate” deck of clue cards for a 3rd and 4th grade level vocabulary and the “standard” deck for a 5th and 6th grade level vocabulary

Category Rules Card

(click to enlarge)

Intermediate (i) Clue Card Example

(click to enlarge)

Standard (s) Clue Card Example

(click to enlarge)

Skill combines with risk, luck and strategy
But there’s risk, luck and strategy involved: you can be challenged, you can lose a turn or credit for a category, you can send someone back to “start”, you can “zap” or be “zapped” by another player – it all depends on the roll of the die, the clues and your way with words.

 

 

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